Game as a Lab


Me and other guys from S.P.R.I.Te., with the help of professors from Unibo, had the chance of working on Game as a Lab, a project made by students for students to teach game programming patterns and principles.

This was not intended to be a real university course, but simply one of the many activities made by students. It was divided in five different encounter of 4 hours each, the main objective of the course was to "show how powerful videogames are as a training center for programming and software engineering".

Game as a Lab was well received from students that joined forces to understand how fun, easy and yet hard game developing can be. In my blog I'm gonna share some material I made for the project hoping this could help some folks on the net.